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Old Jun 12, 2006, 01:51 PM // 13:51   #1
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Default Countering diversion.. as a monk?

I monk quite often, but one thing I still can't figure out is how to handle diversion. As it is I'd usually just wait it out, but that's playing into the mesmer's trap!

Inspiring it won't help either since my own inspired will be useless the next diversion hits. Alternatively I can veil myself in advance but wasting that pip of energy regen does seem silly too.

What's the best way to counter it?
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Old Jun 12, 2006, 02:01 PM // 14:01   #2
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Take Inspired Hex. When you have Diversion on you, remove a hex from someone else or from yourself if you have more than 1 hex on you. Now IHex will be replaced by that hex and after 20 seconds everything is back to normal. Additionally you just removed 2 hexes with just 1 skill.
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Old Jun 12, 2006, 02:01 PM // 14:01   #3
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Hex Breaker?
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Old Jun 12, 2006, 02:17 PM // 14:17   #4
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Well considering that this is in the heroes ascent place, I am assuming that you are running a normal heroes ascent build.

In that case pre veiling is the answer and you should pre veil yourself against any mesmers or necromancers on the opposing team.

However if you are booning in heroes ascent then pre veiling may not be the best thing - Then you have to use things like hex breaker and inspired hex.

If diversion lands on you inspire a hex of someone else. This way diversion will affect the cooldown of the hex you inspired of and after 20 seconds inspired hex will work as normal again.

If you dont have pre-veil,hex breaker and/or a hex to inspire of with inspired hex then you have to learn to sacrifice skills. By this I mean someone needs healing sacrifice your orison or kiss or something similar.

Sometimes you cant do this as diversion lands as you finish casting say your word of healing. This is an unfortunate fact and there isn t much you can do about it.

Sam
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Old Jun 12, 2006, 02:22 PM // 14:22   #5
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Quote:
Originally Posted by Xasew
Take Inspired Hex. When you have Diversion on you, remove a hex from someone else or from yourself if you have more than 1 hex on you. Now IHex will be replaced by that hex and after 20 seconds everything is back to normal. Additionally you just removed 2 hexes with just 1 skill.
Quoted for truth.

Also Hex Breaker is a solid option. It requires only a very low spec to make it decent (I find it usually works out at 3 with my attribute spec). With so many decent teams using a Dom Mesmer with Diversion it's worth the slot in most cases.
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Old Jun 12, 2006, 06:12 PM // 18:12   #6
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you can preveil , get the diversion.

now tou can choose to remove the holy veil if someone need healing or just keep it if not.

And Diversion if you have holy veil on you take forever to cast.
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Old Jun 12, 2006, 06:21 PM // 18:21   #7
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have someone else remove it
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Old Jun 12, 2006, 06:40 PM // 18:40   #8
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There is no solution,cast through it and kill Ghostly Hero ^^
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Old Jun 13, 2006, 12:57 AM // 00:57   #9
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Quote:
Originally Posted by pah01
If diversion lands on you inspire a hex of someone else. This way diversion will affect the cooldown of the hex you inspired of and after 20 seconds inspired hex will work as normal again.
Oh... this is so enlightening

I had no idea diversion would hit on the inspired spell instead of inspired hex itself. Howevr what if there is no "someone else" to dehex? Can I use it on myself?
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Old Jun 13, 2006, 01:14 AM // 01:14   #10
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Quote:
Originally Posted by Guild Wars
Inspired Hex
Spell. Remove a "Hex" from target ally and gain (Min: 3 - Max: 15) Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Yes .
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Old Jun 13, 2006, 05:00 AM // 05:00   #11
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Inspire the diversion, then divert the diversion on the diverter. That's called wtfpwnge.
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Old Jun 13, 2006, 05:04 AM // 05:04   #12
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If you inspire-hex the diversion off of yourself, I-hex will get diverted. It's when you use it to strip a hex off of a teammate or a hex covering diversion on yourself that you get away for free.
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Old Jun 13, 2006, 08:54 AM // 08:54   #13
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preveil... I ask all the monks on my teams to bring holy veil.. works like a charm
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Old Jun 13, 2006, 09:11 AM // 09:11   #14
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Pre veiling is a must. If you are not a Boon Prot Monk in Heroes ascent and you do not pre veil you are asking me on Team - speak or Ventrilo to go insane on your ass.

If you dont bring Holy Veil I will kill you.

Sam
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Old Jun 13, 2006, 09:28 AM // 09:28   #15
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Quote:
Originally Posted by swordfisher
If you inspire-hex the diversion off of yourself, I-hex will get diverted. It's when you use it to strip a hex off of a teammate or a hex covering diversion on yourself that you get away for free.
And you can then use the hex that you just inspired to trigger any second Diversion put on you, at no cost to yourself. Inspired Hex can kill two Diversions quite easily.

Holy Veil is nice, but Inspired is simply better at countering Diversion. And instead of gimpng your Monks energy by making them keep a maintained enchantment on themselves some of the time, you are actually helping their energy management.
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Old Jun 13, 2006, 10:12 AM // 10:12   #16
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I only ask them to pre-veil when they see mesmers. With the cookie cutter Heroes ascent builds I feel that pre veiling is the best way to deal with pesky migraines, arcane languor and others all at once.

If it gets through the pre veil then you have to call for another monk to do it for them.

Sam
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Old Jun 13, 2006, 10:22 AM // 10:22   #17
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Quote:
Originally Posted by Byron
Inspire the diversion, then divert the diversion on the diverter. That's called wtfpwnge.
i actually did this once!! the next thing i saw that mesmer say "aww you sneaky little ****** in all chat. i couldn't stop laughing for a good while.. was too funny.

yeh, on topic. i always inspire it, the only times i previel are before battle or if my energy is >50% mid battle.
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Old Jun 13, 2006, 03:41 PM // 15:41   #18
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I hate it when the mesmer gets lucky and finishes casting it on you right before you cast a skill like RoF or someting. Sometimes you can afford to wait if not, then yea holy veil, or inspired hex on some1 else etc

Quote:
Originally Posted by pah01
With the cookie cutter Heroes ascent builds I feel that pre veiling is the best way to deal with pesky migraines, arcane languor and others all at once.
Is there any build that is NOT considered "cookie-cutter"? Seriously.
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Old Jun 13, 2006, 04:02 PM // 16:02   #19
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Quote:
Originally Posted by Byron
Inspire the diversion, then divert the diversion on the diverter. That's called wtfpwnge.
the best part is that insp hex still comes back in its normal 20 seconds when you do that
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Old Jun 13, 2006, 04:05 PM // 16:05   #20
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Quote:
Originally Posted by Senator Tom
the best part is that insp hex still comes back in its normal 20 seconds when you do that
If you use Inspired Hex on a Diversion on you, it will be diverted.
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